GAME
DON'T PANIC

HOUSE
MIRAGE

RELEASED
1992 (1 WEEK)

GENRE
PUZZLE

SCREEN SHOTS

DETAILS

Shapes falling from the top of the screen must be formed into rows of three in order to clear them. Sound Familiar?, well this game was intended as a take off TETRIS.

What made it special was that a set number of shapes would roll when they landed. This really added to the mayhem. Add to this that 3 Gremlins in a row would divide your score by two but could be eradicated with a Crystal, 3 Thunderbolts in a row would clear the whole line (Depending on angle) and one could hold the shape aloft by not letting it hit the sides but still swaying made it become a game to remember.

RETROSPECT

The graphics are single frame and flicker like mad as they float down the abyss. The Sound Effects are Basic and their was never a title tune but this did not hinder the addiction to the game. Instead, I know that if I loaded it up at 9 at night, I'd still be playing it at 9 the following morning (Given half a chance).

There were plans for DPANIC2 but because of other projects, it never appeared (Not yet anyway).

FEATURES

 Totally consuming Game-play

 Blocks with an attitude problem

100% Basic

0% Machine code

CONTROLS

Shift keys to Nudge shapes (SWISH), CTRL key to pause (PAWS) and FUNCT key to drop shape.

DOWNLOAD

44K

TO LOAD IT

CLOAD"DPANIC"
Then RUN it

HINTS

Do Not Panic!