The Fonts used in this document are KEYSTROKES MT, WEBDINGS, TIMES NEW ROMAN and ARIAL which may be downloaded by clicking on the desired Font.

 

HIDE (Hires/Inlay Dynamic EDITOR)

HIDE lets you Edit a HIRES or INLAY (Part HIRES) screen. Unlike LORIGRAPH and other Graphic Editors, it comes with no Drawing tools, no fill routines but has a distinct advantage over these other Editors. One can edit the colours and detail to the finest accuracy with relative ease.

HIDE, when booted will display a grid in the bottom half of the screen whilst the top half will show the top portion of HIRES (The VIEW). The Grid represents a zoomed portion of this view.

There is also a cursor. Move it using the cursor keys. The cursor is limited to movement within the GRID. The GRID represents a 36 pixels by 12 pixels region of the VIEW and the presentation of which can be changed by pressing B.

The GRID can also be said to contain 6 bytes by 12 bytes. This is important since most of what you will do will be based on the position of a byte. Each byte may hold a Colour, Bitmap or other Attribute. Some Attributes are not used on the ORIC in HIRES mode but are still displayed, as spaces. All attributes are shown on the grid as well as their associated Code. The following is a full list of the codes...

Codes 0 to 7 are INK colours. Use 01234567

Codes 8 to 11 set Flashing off. The Flash Rate cannot be changed. Press 8 or N.

Codes 12 to 15 Set Flashing On. Press 9 or F.

Codes 16 to 23 are PAPER colours. Hold down the c whilst pressing 01234567

Codes 24 to 27 switch HIRES back to TEXT, Press U to set the end of HIRES

Codes 28 to 31 are not used.

Codes 32 to 63 mirror codes 96 to 127

Codes 64 to 127 are the bitmap. Use p to flip any bit or T to invert the BIT pattern within that byte.

Codes 128 to 255 mirror codes 0 to 127 except that INVERSE is enabled. Press I
Inverse flips all attributes within the given byte. The current Background colour is inverted (7-Background Colour) and so is the current Foreground Colour (7-Foreground colour). This enables colour changes not usually thought up!

Take this as an example. Designate one pixel line for this experiment. Now set the foreground colour to RED (1 ) (The background is Black, by default) and flip a pixel on in the following byte (Try g g g g c g ). Then, in the next byte along, set the outer two bits c g g g g c and inverse the byte (I ). Now go to the following byte and set a bit g c g g g g

You should now see something like a central White colour (4 pixels) with Cyan and Red outer borders.

There are many other effects, just like this. The key is to have a go, see what you can achieve with some experimenting. Note that "SET" means to turn on.

 

The contents of the byte may also be set by these short-cut keys...

To fill the byte with pixels (Code 127), press M

To Empty the byte of pixels (Code 64), press d

To Grab a bytes contents, press J then press K to paste the contents elsewhere. Note that this is independent of the GRID copy buffer (See beyond).

Finally, to Enter a special code such as the mirrored codes from 32 to 63, Press E followed by the Code Number (followed by r ).

 

The GRID can be moved around the VIEW by using the keys Z X / '. These keys will move the GRID in steps of six pixels at a time. One can move up and down to an accuracy of one pixel by using the keys Q A. One can also determine where the GRID is in respect to the VIEW by pressing S or ? (?). This will inverse the portion of the view momentarily.

The contents of the GRID may also be copied, cut, deleted or pasted.

 

One can also retrieve useful information about the location of the Cursor and what the byte that lye's below is by pressing \.

 

The View shows either the top of bottom portion of the HIRES screen and cannot show both at the same time as the GRID because of display limitations. You can however, display the full screen (HIRES) without the GRID by pressing H followed by another key to return to the editor.

 

FILES 

Finally, press e to go to the FILES menu...

KEY

Description Given

PURPOSE

Default

ESC

RETURN TO EDITOR

Return to Editor

 

1

SAVE NEW IMAGE

Saves the new image in memory to the specified device with the pre-set extension

A-*.HRS

2

LOAD NEW IMAGE

Loads a new image into memory from the specified drive and with the pre-set extension

A-*.HRS

3

DIRECTORY

lists all occurences of the pre-set extension from the disc directory of the specified drive

A-*.HRS

4

VIEW IN HIRES

Displays the image in memory in HIRES (Full screen)

*1

5

UPDATE SAVE

Overwrites the image on disc with that in memory on the specified drive (Update Save)

*1

6

RESTORE OLD

Loads in the image from the specified drive using the current file name (Restore old)

*1

7

CLEAR SCREEN

Clears the Image in memory

 

8

CURRENT FILE EXT:

Changes the current File Extension (HRS/MEM/SCR/INL) *2

.HRS

9

CURRENT DISC:

Changes the current Device (CAS/A-/B-/C-/D-)

A-

0

QUIT!!

Quit to BASIC

 

 

*1 you must have a file in memory before selecting this key

*2 there are 4 extensions allowed for SAVING/LOADING images, these are...

  1. HRS A Standard HIRES Screen (Apretty common one)
  2. SCR Another HIRES standard, more used by the French.
  3. MEM Memory, i use this for any inlays i ever do
  4. INL The proper extension name for an Inlay file

 

DEMONSTRATIONS

There are four demonstration screens on the EDITOR disc supplied. All screens where converted to the ORIC using the PCHIRES utility by SIMON GUYART. The Black and White images were then coloured in like a child's colouring book.

These Files are stored on the same DISC under these four names...

  1. SPINNER.HRS
  2. STROOPER.HRS
  3. BADACID.HRS
  4. VALEJO.HRS

To load HIDE, simply boot the DISC or type HIDE at the command prompt with the disc inserted into the current drive..

 

The Editor on disc comprises of 4 files. These are...

 

CONTROLS

Here is a summary of all the keys used within HIDE. All listed Keys may be used at any given moment, there are no MODES in order to access a particular action/command.

KEY

CURSOR CONTROL

KEY

CURSOR CONTROL

MOVE CURSOR LEFT

MOVE CURSOR UP

®

MOVE CURSOR RIGHT

MOVE CURSOR DOWN

KEY

GRID CONTROL

KEY

GRID CONTROL

Z

 MOVE GRID LEFT BY 6

Q

MOVE GRID UP BY 1 (PIXEL) 

X

 MOVE GRID RIGHT BY 6

A

 MOVE GRID DOWN BY 1 (PIXEL)

'

 MOVE GRID UP BY 6

S

 SEE WHERE GRID IS IN RESPECT TO VIEW

/

 MOVE GRID DOWN BY 6

D

 DELETE CONTENTS OF GRID

C

 CUT CONTENTS INTO BUFFER

G

 GRAB (COPY) CONTENTS INTO BUFFER

OP

 PASTE CONTENTS INTO GRID

B

CHANGE GRID PRESENTATION 

KEY

VIEW CONTROL

KEY

VIEW CONTROL

[

 VIEW TOP OF HIRES (INLAY)

H

VIEW IN HIRES

]

VIEW BOTTOM OF HIRES 

\~

 GET LOCATIONAL INFORMATION (# EMU)

KEY

PIXEL/ATTRIBUTE CONTROL

KEY

PIXEL/ATTRIBUTE CONTROL

c

 FLIP PIXEL (SPACE BAR)

E

ENTER CODE

0

BLACK INK

c 0

BLACK PAPER (DEFAULT)

1

RED INK

c 1

RED PAPER

2

GREEN INK

c 2

GREEN PAPER

3

YELLOW INK

c 3

YELLOW PAPER

4

BLUE INK

c 4

BLUE PAPER

5

MAGENTA INK

c 5

MAGENTA PAPER

6

CYAN INK

c 6

CYAN PAPER

7

WHITE INK (DEFAULT)

c 7

WHITE PAPER

9F

FLASHING ON

8N

FLASHING OFF

I

INVERSE BYTE

T

INVERT PIXELS

d

DELETE PIXELS

M

FILL BYTE WITH PIXELS

J

GRAB BYTE

K

PASTE BYTE

KEY

OTHER CONTROLS

   

e

GO TO FILES MENU

 

TWILIGHTE 1999